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Since the successful launch of the original Play Station console in 1994, the company has since been developing the Play Station lineup of home video game consoles and accessories.
Expanding upon North America and other countries, the company soon became Sony's main resource for research and development in video games and interactive entertainment.
The PSP Go was released on October 1, 2009, for North America and Europe, and on November 1, 2009, for Japan.
On April 1, 2010, SCEI was restructured to bring together Sony's mobile electronics and personal computers divisions.
He was involved in the launch of all Play Station platforms in North America, including the original Play Station, PS2, PSP, PS3, PSN, PS Vita, and PS4.
In April 2016, SCE and Sony Network Entertainment was restructured and reorganized into Sony Interactive Entertainment, carrying over the operations and primary objectives from both companies.
On April 2, 2015, it was announced that Sony Computer Entertainment had acquired the intellectual property of the cloud gaming service On Live, and that its services would cease by the end of the month. It was only offered on an invite-only basis for PS3 and PS4 users, prior to its official launch in early 2015.
The beta version of Sony's first-ever cloud-based television service, Play Station Vue (PSVue), was launched in the U. Sony signed deals with major networks, including CBS, Discovery, Fox, and Viacom, so that users can view live streaming video, as well as catch up and on-demand content, from more than 75 channels, such as Comedy Central and Nickelodeon.
On that date, SCEI introduced the CUH-1000A series system, and announced the launch date as November 15, 2013, for North American markets and November 29, 2013, for European, Australasian and Central and South American markets.
Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the Play Station 2—the ban was enacted in 2000 to protect the mental health of young people.
Alongside, it is also a developer and publisher of video game titles and is composed of several subsidiaries of Sony's largest markets: North America, Europe and Asia.